Made for the Pirate Software - Game Jam 15 (https://itch.io/jam/pirate)

[Story..?] You fell down a cave and now you must fight your way out. Cook up different potions to attack enemies and light up your surroundings as you make your way to the exit elevator at the end.

/!\ FLASHING LIGHTS WARNING /!\

Music made by Roamer101

Thanks to WhereYoBaldAt for extra help testing and providing extra ideas 

Updated 23 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorZoomZoomZoomies
GenreAction
Tags3D, Dark, Dungeon Crawler, Pixel Art, Roguelite, Short, Top-Down, Unity

Download

Download
Game Design Doc
External

Development log

Comments

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who is this "WhereYoBaldAt" mentioned in the description I bet theyre really smart and cool

no they suck!

WRONG!

(2 edits)

 right <3

dam donny </3

(1 edit)

POV your eyeballs after you mix together 2 glowing mushrooms and 1 explosive.




I really loved the art style and the presentation of the game. The tutorial messages being in the real world was a nice touch.

The crafting mechanic was cool but the sheer number of enemies in the way was insane and impossible to deal with with such slow mixing attacks. Some sort of normal/base attack to clear out the smaller ones would have been cool.

After finding the eyeball destroyer 9000 I kept mixing those to flashbang my way to the end of the level rather than try to fight the hundreds of enemies directly.

Also there was this weird bug where the buttons/menu text kept disappearing. Maybe it was just an issue on my end, didn't cause any gameplay issues was just a little weird glitch.

also, 2 glowshrooms+boom shroom gives better lighting than 3 glowshrooms

i cant say whether i prefer it or not to make the decorations look like minecraft. otherwise great game

okay this is fun! i playd the totoriol and the game froze when i casted a potion by the elivater in the animy room. but other then that i hade a blast mixing potions. the lava potion is my favorit

thanks for playing! the game freezing bug shouuuld be fixed (I  hope!)

Feedback is greatly appreciated!